AR Application / Game

Concept

Visible, an AR app for street artists, empowers users to place and create art pieces, compete over territory, and engage in dynamic interactions. The app showcases a gallery for art collection and an AR mode for placing imported pieces and creating new ones using AR glasses. Art pieces can be crossed out by others after 24 hours, triggering a 1-hour defense period

Deliver

Our Deliverables included developing an AR App for both Hololens 2 and Smartphones, powered by Unity technology. Additionally, we crafted a compelling promotional video

Group Project

  • Miguel: AR App Design for Smartphones

  • Robin: Unity Development with SDKs

  • Kaitlynn: App Design, Branding, Direction, Filming & Editing of the Promotional Video"

Moodboard

Here you can explore the aesthetic of our project, offering a captivating and alternative take on cyberpunk, with a focus on high-contrast visuals.

Branding

LOGO

LOGO/Icon

Colour Scheme

  • #FFFFFF

  • #DB78DE

  • #FC4DA0

  • #8ED9E9

  • #FEC75B

  • #323232

Wireframes

The wireframe assisted us in incorporating the interface into the design.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

App Design

On these screens, you can see the home and gallery pages. When you enter the gallery you can see your spottings and your pices.

Gamifying 3D Art

On these screens, the user can view the home and gallery pages. Upon entering the gallery, the user can see their sightings and their pieces.

Scan - Art Placement

On this screen, the user can visualize how to place a 3D model and create an area if it has not been mapped yet.

Scan - Art Placement

On this screen, the user can visualize how to place a 3D model and create an area if it has not been mapped yet.

Scan - Art Placement

On this screen, the user can visualize how to place a 3D model and create an area if it has not been mapped yet.

Scan - Art Placement

On this screen, the user can visualize how to place a 3D model and create an area if it has not been mapped yet.

Scan - Art Placement

On this screen, the user can visualize how to place a 3D model and create an area if it has not been mapped yet.

Beta Test in Unity

Under the guidance of MTC, we developed an application using Unity's Hololens 2 software development kit (SDK) for our project, Visible. In just two weeks, we crafted a beta hands-free interface that allowed users to switch between their left and right hands for drawing. The non-drawing hand served as a menu, offering options to choose colors, shapes, and upload 3D models. This project involved intricate development to enhance the user experience.

Beta Test in Unity

Under the guidance of MTC, we developed an application using Unity's Hololens 2 software development kit (SDK) for our project, Visible. In just two weeks, we crafted a beta hands-free interface that allowed users to switch between their left and right hands for drawing. The non-drawing hand served as a menu, offering options to choose colors, shapes, and upload 3D models. This project involved intricate development to enhance the user experience.

Beta Test in Unity

Under the guidance of MTC, we developed an application using Unity's Hololens 2 software development kit (SDK) for our project, Visible. In just two weeks, we crafted a beta hands-free interface that allowed users to switch between their left and right hands for drawing. The non-drawing hand served as a menu, offering options to choose colors, shapes, and upload 3D models. This project involved intricate development to enhance the user experience.

Beta Test in Unity

Under the guidance of MTC, we developed an application using Unity's Hololens 2 software development kit (SDK) for our project, Visible. In just two weeks, we crafted a beta hands-free interface that allowed users to switch between their left and right hands for drawing. The non-drawing hand served as a menu, offering options to choose colors, shapes, and upload 3D models. This project involved intricate development to enhance the user experience.

Beta Test in Unity

Under the guidance of MTC, we developed an application using Unity's Hololens 2 software development kit (SDK) for our project, Visible. In just two weeks, we crafted a beta hands-free interface that allowed users to switch between their left and right hands for drawing. The non-drawing hand served as a menu, offering options to choose colors, shapes, and upload 3D models. This project involved intricate development to enhance the user experience.

© Copyright 2023 kah design.

© Copyright 2023 kah design.